(Note: I am not aware of any changes towards quests besides more rewards) I understand that you guys want the leveling system to be slow, but there is almost 0 incentive to do quests. Quests give little to no exp, bringing players to just grind mobs, which could get boring. Rewards include currency sure, but grinding mobs and selling items is just as efficient. I also encountered the problem of being under leveled for some quests. The I was lvl 3 when I received the challenge of killing lvl 6 goblins. I am now forced to grind to at least lvl 5 to have a chance at killing them. My propose is to lower the amount of xp mobs give, while making the time you put into quests worth while with substantial xp gains. Xp should relate to the amount of time it takes to do the quest and how many mobs you can grind for the same amount of time.